Breaking the second will buff all bosses with a permanent ATK buff. Breaking the frontmost one will buff all three bosses with a Critical Strength buff and apply Target Focus (permanent) to a random party member. All three have access to an AoE NP that can ignore Evade. The final wave has a 178k HP Rider with two 65k HP Rider mobs.Ī mini-boss encounter with one wave of three Lancer-class Servants, each with two HP bars. Similar to the prior quest, this will be three waves of Rider enemies with a very similar HP range. Three waves of only Rider class enemies, with the final wave having a 158k HP Rider. Three waves, the first with Assassins (<32k HP), the second with two Berserkers (<48k HP), and the final with two Berserkers (147k, 78k HP). Two waves, the first wave having only Assassins (<37k HP), and the second having two Berserkers (119k, 204k HP). Two waves, with two giants in the first wave (100k, 122k HP), and a single Caster in the second wave (386k HP). Two waves of Berserker Giants, one Giant in wave 1 (99k HP), and two Giants in wave 2 (177k, 106k HP). The final wave has a 154k HP Assassin, while all other mobs have <40k HP. Three waves of Assassin class enemies only. A single wave of 35 Berserker type enemies ranging from 40-80k HP will be present. This is a stalling battle that automatically ends on Turn 8. This Boss will have 5 stacks of unremovable Guts, which will revive the boss with 30,000 HP each time. The final wave has a 236k HP Berserker the rest are <35k HP.Ī mini-boss encounter against a Berserker-class Male Servant. Three waves with Saber, Archer, Caster, and Berserker enemies. Two waves with a mixture of low-HP Berserker and Archer mobs, with the largest being an 81k HP Berserker in the second wave.